Guides
Short, practical guides to browser games: how to pick one, what runs on an old phone, and how progress is saved.
Finding the braking point in the first corner
Braking early makes you slow off the corner; braking late pushes you wide. The right point is usually one car length before the corner marker.
Drifting on a touchscreen: why the handbrake has to exist
Without a separate handbrake button, a long press only slows you down. Look for titles that split throttle, brake and handbrake.
Spending garage points: engine or tyres
On a twisty track, tyres come first. Engine power only pays off once you can exit a corner without losing speed.
Using the lap ghost to cut one second
Do not chase the ghost from the start. Find the corner where you lose time, then repeat only that section.
Air control: how not to land upside down
Level the car before the jump. Half of all bad landings happen because the body is still tilted when the wheels touch down.
Two-player racing on one phone: rotate first
In portrait, half the titles hide the second player's buttons. Rotate to landscape before you pick a game.